Bug with friendly place swap
Posted: Sat Feb 21, 2015 7:48 pm
This has been in the game for a while but I've forgotten to submit a bug report since it isn't really an absolutely huge issue, but it is definitely potentially abusable. It's also very easy to replicate.
If you're pinned or dazed (and I assume other movement stopper abilities as well like frozen feet, although I've only tested those two), and next to a friendly unit, you can swap places with the friendly unit or units infinitely at no turn cost. Theoretically if you had a whole bunch of summons or something you could just walk across the map instantly through them as long as you had a root effect active on you.
edit: This is in 1.2.5. I haven't tested with the 1.3 betas so if it is fixed in those apologies, but I haven't seen anyone mention it so it might have slipped notice.
If you're pinned or dazed (and I assume other movement stopper abilities as well like frozen feet, although I've only tested those two), and next to a friendly unit, you can swap places with the friendly unit or units infinitely at no turn cost. Theoretically if you had a whole bunch of summons or something you could just walk across the map instantly through them as long as you had a root effect active on you.
edit: This is in 1.2.5. I haven't tested with the 1.3 betas so if it is fixed in those apologies, but I haven't seen anyone mention it so it might have slipped notice.