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Unfortunate behavior with Corpathus

Posted: Tue Feb 10, 2015 4:11 pm
by Dracos
So, playing a reaver, which seems the archetypical wielder of the artifact, since it boosts blight and reavers do a lot of blight, and reavers play with disease and it summons disease casting oozes.

On an average group of monsters (5-15), I'm likely to trigger enough kills to summon 2 oozes. Sometimes 3 if I'm lucky. But having Overkill, I tend to have a lot of AoE on death. Possibly would have the same with an Elemental Explosion weapon as a second, and I also run into it with the plague explosions I think too, but it's hard to tell over Overkill. Anyhow, enemy dies, a boom happens, the vile ooze takes a tiny bit of damage. After a few of these, the vile ooze wants to switch sides. That's sort of unfortunate for a monster npc that is going to be summoned in the thick of things to begin with, but I get how it flows from the normal npc behavior (Attack it enough and it will agro). That's the first unfortunate behavior though, since it basically makes it pretty likely for the summoned monster if you're doing much crowd control.

The second unfortunate thing though is that there is usually two or three oozes, and with one agro'd, you have to put it down... which causes all of the others to agro immediately, likely for killing one of their faction.

So commonly bulk fights will end with me killing one, and the the other one or two of my oozes, not because they're in the way, but because these two things combine to turn them all hostile.

Not a bug, but it seems like an unfortunate combination of behavior for a sword's build up kill effect. With a non-reaver, it'd be entirely unusable if AoEs were turning them around, since they'd agro and use disease spells (which at least reavers can easily get 90+ percent resist against) and that'd drop a main physical stat by 15-20 points, which would make them worse than useless, since you're going to be physical if you're wielding corpathus in the first place.

Edit:
Possibly funny behavior: Sometimes when this happens, the result of killing the vile ooze, is another friendly vile ooze. Totally makes sense, but is amusing.

Re: Unfortunate behavior with Corpathus

Posted: Tue Feb 10, 2015 6:34 pm
by edge2054
fixed thanks :)