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onStatChange() only for players?

Posted: Thu Feb 05, 2015 1:57 am
by HousePet
I just discovered that giving a summoned creature large amounts of con does nothing for its life.
A quick check confirms that dex doesn't give them ignore_direct_crits either.
It appears that NPCs don't get the stat bonuses in onStatChange() either.

Re: onStatChange() only for players?

Posted: Thu Feb 05, 2015 2:49 am
by edge2054
Yeah, I just confirmed this.

Temporal Hounds aren't getting any crit shrug off or life from stats which is one of the main ways they scale :/

Re: onStatChange() only for players?

Posted: Thu Feb 05, 2015 3:00 am
by edge2054
Note the life and con.

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