Page 1 of 1
Cursed character unable to die
Posted: Wed Jan 28, 2015 6:19 pm
by loewenheim
Hi,
I'm currently playing a Cursed character that lost the ability to die after being nuked by Urkis. When the char reaches 0 or negative HP, I get something like this:
Code: Select all
[LOG] Skeleton mage casts Flame.
[SPELL CRIT %] 5.2
Adding entity 5082 after 2292
[PROJECTOR] starting dam 75.915968663482
[PROJECTOR] after difficulty dam 75.915968663482
[PROJECTOR] res 6 0.94 on dam 75.915968663482
[PROJECTOR] after resists dam 71.361010543673
[PROJECTOR] after flat damage armor 38.871111467093
[PROJECTOR] final dam after static checks 38.871111467093
[PROJECTOR] final dam after hooks and callbacks 38.871111467093
[LOG] #F53CBE#Your hatred grows even as your life fades! (+4 hate)
Lua Error: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
At [C]:-1 die
At /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24 die
At /mod/class/interface/ActorLife.lua:31 takeHit
At /mod/class/Actor.lua:2720 basetakeHit
At /mod/addons/necromancy+/superload/mod/class/Actor.lua:46 takeHit
At /data/damage_types.lua:436 defaultProjector
At /data/damage_types.lua:662 projector
At /data/damage_types.lua:987 projector
At /engine/interface/ActorProject.lua:376 projectDoAct
At /engine/interface/ActorProject.lua:463 projectDoStop
At /engine/Projectile.lua:228 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
This same error message is sometimes repeated ad infinitum, forcing me to kill the game. This is the second time this bug has happened to me. The first time was with another Cursed who gained this "ability" after suffocating in sand.
Re: Cursed character unable to die
Posted: Wed Jan 28, 2015 8:45 pm
by Eerevaenshee
Same problem here. Only happen with cursed.
Re: Cursed character unable to die
Posted: Thu Jan 29, 2015 2:15 am
by sevenredreturns
I am also having the same problem. I don't know if others are having it similar to how I am, however. I could die normally up until the point where I began the quest in the Tranquil Meadow (I believe it is called "Keepsake"). Once I got through the dream sequence, any time I would normally die, I would get error upon error upon error, as well as every one of my turns being skipped, with enemies repeatedly attacking me.
I'm wondering if this has something to do with the part of that quest where I couldn't die while fighting the merchant camp? At least I could die normally up until that point. The only other thing I could think of was I used the wand of recall RIGHT before (like on the turn of) my death where it STARTED messing up.
Wish I'd saved a log of the first mess up really.
Anyway here's a log from the massive pile of errors. It's very similar to the one posted earlier, but more info can never hurt, right?
Code: Select all
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 9.963103268893 5 8.73 4.4 :: 1
checkHit 22.5 4.4
=> chance to hit 96
[ATTACK] raw dam 9.963103268893 versus 8.73 0.48103448275862 with APR 5
[ATTACK] after armor 6.233103268893
[ATTACK] after range 6
[PHYS CRIT %] 0
[ATTACK] after crit 6
[ATTACK] after mult 6
[PROJECTOR] starting dam 6
[PROJECTOR] after difficulty dam 6
[PROJECTOR] res 0 1 on dam 6
[PROJECTOR] after resists dam 6
[PROJECTOR] after flat damage armor 6
[PROJECTOR] final dam after static checks 6
[PROJECTOR] final dam after hooks and callbacks 6
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 bumpInto
At /mod/class/Actor.lua:3370 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/interface/ActorAI.lua:63 aiCanPass
At /engine/interface/ActorAI.lua:85 runAI
At /engine/ai//simple.lua:205 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I find it interesting that it declares die a nil value, myself. I've been tempted to disconnect my copy of the game from the internet, and attempt to delete records of the keepsake quest from her files (After making a backup, naturally) to see if that would fix the issue.
Re: Cursed character unable to die
Posted: Thu Jan 29, 2015 8:02 am
by Zireael
Looks like necromancy+ addon doesn't mesh with Ashes DLC.
Have you tried a Cursed character without the addon?
Re: Cursed character unable to die
Posted: Thu Jan 29, 2015 9:49 am
by HousePet
HOW DARE YOU ACCUSE MY ADDON!
Re: Cursed character unable to die
Posted: Thu Jan 29, 2015 11:02 am
by Isotope-X
He so driven by the POWAH OF HATRED that even LUA fears him.
Re: Cursed character unable to die
Posted: Thu Jan 29, 2015 4:39 pm
by sevenredreturns
I'm pretty sure it can't be the necromancy addon, I'm having the same issue and I don't have that addon. That is a place to start though, with disabled addons. I also did some testing in accordance to the idea that the quest I had started screwed something up in my file and on the new character I made a point of doing all the same things on and she had no problem dying. So I'm stumped.
Re: Cursed character unable to die
Posted: Fri Jan 30, 2015 5:57 pm
by loewenheim
It's not Necromancy+. When this happened to me the first time, I didn't have it installed.
sevenredreturns wrote:I am also having the same problem. I don't know if others are having it similar to how I am, however. I could die normally up until the point where I began the quest in the Tranquil Meadow (I believe it is called "Keepsake"). Once I got through the dream sequence, any time I would normally die, I would get error upon error upon error, as well as every one of my turns being skipped, with enemies repeatedly attacking me.
I'm wondering if this has something to do with the part of that quest where I couldn't die while fighting the merchant camp? At least I could die normally up until that point. The only other thing I could think of was I used the wand of recall RIGHT before (like on the turn of) my death where it STARTED messing up.
Wish I'd saved a log of the first mess up really.
Anyway here's a log from the massive pile of errors. It's very similar to the one posted earlier, but more info can never hurt, right?
Code: Select all
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 9.963103268893 5 8.73 4.4 :: 1
checkHit 22.5 4.4
=> chance to hit 96
[ATTACK] raw dam 9.963103268893 versus 8.73 0.48103448275862 with APR 5
[ATTACK] after armor 6.233103268893
[ATTACK] after range 6
[PHYS CRIT %] 0
[ATTACK] after crit 6
[ATTACK] after mult 6
[PROJECTOR] starting dam 6
[PROJECTOR] after difficulty dam 6
[PROJECTOR] res 0 1 on dam 6
[PROJECTOR] after resists dam 6
[PROJECTOR] after flat damage armor 6
[PROJECTOR] final dam after static checks 6
[PROJECTOR] final dam after hooks and callbacks 6
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 bumpInto
At /mod/class/Actor.lua:3370 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/interface/ActorAI.lua:63 aiCanPass
At /engine/interface/ActorAI.lua:85 runAI
At /engine/ai//simple.lua:205 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I find it interesting that it declares die a nil value, myself. I've been tempted to disconnect my copy of the game from the internet, and attempt to delete records of the keepsake quest from her files (After making a backup, naturally) to see if that would fix the issue.
I'm pretty sure that both my Cursed had at least progressed that far in the quest when it happened. Urkis and drowning in sand might just have been the first times they died after that.
Re: Cursed character unable to die
Posted: Fri Jan 30, 2015 7:55 pm
by sevenredreturns
I've been doing a little testing and am trying to deliberately trigger it on a new character. Unfortunately I can't seem to replicate the bug. i am going to attempt to wand of recall right before death again as that's the only thing I haven't really tried. I specifically tried to keep everything the same, environment wise, including character choice and such. but it didn't happen on this new one. I'll post back if I can trigger it again.
Re: Cursed character unable to die
Posted: Sun Mar 01, 2015 9:43 pm
by sevenredreturns
Okay so I've been doing a little more testing (.. .slightly untrue but it turned INTO testing. I was trying to advance through that storyline for character development reasons on another cursed character. This time, however, I've managed to capture the errors the very first time they occur. where it stops at only 3 or 4 popups, rather than pop-up ad infinitum. I am hoping that this is of some use.
Error 1
Code: Select all
[LOG] Shadow claw uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 40.744610941228 40 26.56 9.85 :: 1.3472135955
checkHit 49 9.85
=> chance to hit 100
[ATTACK] raw dam 40.744610941228 versus 26.56 0.88454810495627 with APR 40
[ATTACK] after armor 40.744610941228
[ATTACK] after range 43
[PHYS CRIT %] 20.000397686209
[ATTACK] after crit 43
[ATTACK] after mult 57.930184606498
[PROJECTOR] starting dam 57.930184606498
[PROJECTOR] after difficulty dam 57.930184606498
[PROJECTOR] res 3 0.97 on dam 66.180126190219
[PROJECTOR] after resists dam 64.194722404513
[PROJECTOR] after flat damage armor 64.194722404513
[PROJECTOR] final dam after static checks 64.194722404513
[PROJECTOR] final dam after hooks and callbacks 64.194722404513
[LOG] #F53CBE#Your hatred grows even as your life fades! (+9 hate)
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/npcs.lua:2115: in function </data/talents/misc/npcs.lua:2098>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/ai//talented.lua:52 runAI
At /engine/ai//talented.lua:61 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 2
Code: Select all
shadow claw 4827 dumb ai talents can use Attack T_ATTACK
shadow claw 4827 dumb ai talents can use Blindside T_KEEPSAKE_BLINDSIDE
shadow claw 4827 dumb ai talents can use Phase Door T_KEEPSAKE_PHASE_DOOR
shadow claw 4827 dumb ai talents can use Dominate T_DOMINATE
dumb ai uses T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 40.744610941228 40 26.56 9.85 :: 1
checkHit 49 9.85
=> chance to hit 100
[ATTACK] raw dam 40.744610941228 versus 26.56 0.88454810495627 with APR 40
[ATTACK] after armor 40.744610941228
[ATTACK] after range 43
[PHYS CRIT %] 20.000397686209
[ATTACK] after crit 43
[ATTACK] after mult 43
[PROJECTOR] starting dam 43
[PROJECTOR] after difficulty dam 43
[PROJECTOR] res 3 0.97 on dam 49.12370719185
[PROJECTOR] after resists dam 47.649995976095
[PROJECTOR] after flat damage armor 47.649995976095
[PROJECTOR] final dam after static checks 47.649995976095
[PROJECTOR] final dam after hooks and callbacks 47.649995976095
[LOG] #F53CBE#Your hatred grows even as your life fades! (+6 hate)
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/ai//talented.lua:52 runAI
At /engine/ai//talented.lua:61 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 3
Code: Select all
shadow claw 4827 dumb ai talents can use Attack T_ATTACK
shadow claw 4827 dumb ai talents can use Blindside T_KEEPSAKE_BLINDSIDE
shadow claw 4827 dumb ai talents can use Phase Door T_KEEPSAKE_PHASE_DOOR
shadow claw 4827 dumb ai talents can use Dominate T_DOMINATE
dumb ai uses T_DOMINATE
[LOG] Shadow claw uses Dominate.
checkHit 21.8375 15.4
=> chance to hit 67
[LOG] #ORANGE#Sapphire shrugs off the effect 'Dominated'!
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 40.744610941228 40 26.56 9.85 :: 1
checkHit 49 9.85
=> chance to hit 100
[ATTACK] raw dam 40.744610941228 versus 26.56 0.88454810495627 with APR 40
[ATTACK] after armor 40.744610941228
[ATTACK] after range 41
[PHYS CRIT %] 20.000397686209
[ATTACK] after crit 41
[ATTACK] after mult 41
[PROJECTOR] starting dam 41
[PROJECTOR] after difficulty dam 41
[PROJECTOR] res 3 0.97 on dam 46.838883601531
[PROJECTOR] after resists dam 45.433717093485
[PROJECTOR] after flat damage armor 45.433717093485
[PROJECTOR] final dam after static checks 45.433717093485
[PROJECTOR] final dam after hooks and callbacks 45.433717093485
[LOG] #F53CBE#Your hatred grows even as your life fades! (+4 hate)
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/cursed/strife.lua:61: in function </data/talents/cursed/strife.lua:45>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/ai//talented.lua:52 runAI
At /engine/ai//talented.lua:61 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 4:
Code: Select all
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 40.744610941228 40 26.56 9.85 :: 1
checkHit 49 9.85
=> chance to hit 100
[ATTACK] raw dam 40.744610941228 versus 26.56 0.88454810495627 with APR 40
[ATTACK] after armor 40.744610941228
[ATTACK] after range 41
[PHYS CRIT %] 20.000397686209
[ATTACK] after crit 41
[ATTACK] after mult 41
[PROJECTOR] starting dam 41
[PROJECTOR] after difficulty dam 41
[PROJECTOR] res 3 0.97 on dam 46.838883601531
[PROJECTOR] after resists dam 45.433717093485
[PROJECTOR] after flat damage armor 45.433717093485
[PROJECTOR] final dam after static checks 45.433717093485
[PROJECTOR] final dam after hooks and callbacks 45.433717093485
[LOG] #F53CBE#Your hatred grows even as your life fades! (+4 hate)
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 bumpInto
At /mod/class/Actor.lua:3370 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:193 move
At /mod/class/Actor.lua:1307 move
At /engine/ai//simple.lua:139 runAI
At /engine/ai//simple.lua:195 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I promise I'll stop being annoying with this I just felt getting the INITIAL errors down would be beneficial.
Re: Cursed character unable to die
Posted: Sun Mar 01, 2015 10:12 pm
by 0player
Oh, I'm sorry. We actually fixed this one a while ago, it was an error in the Tranquil Meadow.
Re: Cursed character unable to die
Posted: Sun Mar 01, 2015 11:07 pm
by sevenredreturns
oh! Thanks ^.^ Sorry about being annoying then. I was just extremely frustrated and figured other people likely were too. Thanks for letting me know

and thanks for fixing it!
Re: Cursed character unable to die
Posted: Wed Mar 11, 2015 12:10 pm
by loewenheim
Thanks from me as well
