Double Rune usage (abusable bug)
Posted: Tue Jan 27, 2015 8:17 am
I discovered a way to double use offensive runes.
I haven't done much testing, so I am not entirely sure what causes this.
The bug occurs when using the auto use function with the rune talent (in this case I had a lightning rune set to use on visible/adjacent and requiring confirmation)
What happens is that sometimes 2 dialog boxes come up instead of 1 (rarely 3), the one from the autouse request. After selecting confirm to use the talent, there is a second dialog box still remaining, but the second dialog box doesn't lock the UI (therefore you are able to select the target from the first dialog box instance.)
After casting the first talent (rune), the second dialog box remains in the background and does not lock the UI, there is a box in the middle of the screen which blocks vision but otherwise game can continue.
If a menu is opened (inventory, the esc menu, char sheet etc) the second dialog box becomes the active UI after the menu is closed, at this point the other UI is locked (cannot press talents anymore). The second rune is used as normal. It is also possible to press on the buttons in the dialog box with the mouse.
I can only speculate as to what causes this.
Maybe other talents which were also set to auto-use. especially talents which take a turn to use.
I doubt this makes a difference, but my character had the swift hands prodigy when i discovered this bug.
I haven't done much testing, so I am not entirely sure what causes this.
The bug occurs when using the auto use function with the rune talent (in this case I had a lightning rune set to use on visible/adjacent and requiring confirmation)
What happens is that sometimes 2 dialog boxes come up instead of 1 (rarely 3), the one from the autouse request. After selecting confirm to use the talent, there is a second dialog box still remaining, but the second dialog box doesn't lock the UI (therefore you are able to select the target from the first dialog box instance.)
After casting the first talent (rune), the second dialog box remains in the background and does not lock the UI, there is a box in the middle of the screen which blocks vision but otherwise game can continue.
If a menu is opened (inventory, the esc menu, char sheet etc) the second dialog box becomes the active UI after the menu is closed, at this point the other UI is locked (cannot press talents anymore). The second rune is used as normal. It is also possible to press on the buttons in the dialog box with the mouse.
I can only speculate as to what causes this.
Maybe other talents which were also set to auto-use. especially talents which take a turn to use.
I doubt this makes a difference, but my character had the swift hands prodigy when i discovered this bug.