Infinite Error Loop [1.2.5]
Posted: Sat Jan 03, 2015 3:38 am
This has happened to several people now in a variety of situations, but the couple I've found in common are from them dying and choosing to return somewhere else while in combat with some big baddy, then generating tons of errors when they return. In dev mode It's possible to teleport into line of sight of the creature and prevent this from happening. Here's part of the error log and a save for an affected character. This happened to Collypso just a bit ago in the Slime Tunnels.
Save: http://gatheringspot.org/offsite/temp/sanic.7z
Code: Select all
Lua Error: /engine/Map.lua:670: attempt to call a nil value
At [C]:-1
At /engine/Map.lua:670 checkAllEntities
At /engine/interface/ActorFOV.lua:58
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/class/Player.lua:608 playerFOV
At /mod/class/Game.lua:1383 updateFOV
At /mod/class/Game.lua:1393 displayMap
At /mod/class/uiset/Minimalist.lua:2084 display
At /mod/class/Game.lua:1472