1.2.5 Not dieing when supposed to Infinite Loop
Posted: Thu Jan 01, 2015 7:16 pm
So, I was shuffling around the old forest, when I ended up at negative health sufficient to die, but that did not end up killing me. It seemed as though the act of dieing consumes your turn, thus allowing surrounding enemies to hit you again, which triggered the error again, and thus the infinite loop.
Below is the error message:
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua
in function 'takeHit'
/data/damage_types.lua:436: in function 'defaultProjector'
/data/damage_types.lua:703: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:168: in function 'attackTarget'
/data/talents/gifts/venom-drake.lua:149: in function </data/talents/gifts/venom-drake.lua:140>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:395 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I am running the following mods for this character: bazaar, ashes-urhrok, stone-wardens, marson-awol, items-vault
I am also keeping a backup of the log incase there are more questions.
Thanks!
Below is the error message:
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua
/data/damage_types.lua:436: in function 'defaultProjector'
/data/damage_types.lua:703: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:168: in function 'attackTarget'
/data/talents/gifts/venom-drake.lua:149: in function </data/talents/gifts/venom-drake.lua:140>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:395 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I am running the following mods for this character: bazaar, ashes-urhrok, stone-wardens, marson-awol, items-vault
I am also keeping a backup of the log incase there are more questions.
Thanks!