[1.3 + git] Shader Bugs Thread
Posted: Wed Dec 31, 2014 9:16 pm
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 1406 blur
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname main_fbo/timestop[]
New GL Shader program 11
GLSL ERROR: Compile error in shader inline
ERROR: 0:60: '/' does not operate on 'float' and 'int'
ERROR: 0:61: '/' does not operate on 'float' and 'int'
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 1406 blur
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname main_fbo/timestop[]
New GL Shader program 11
GLSL ERROR: Compile error in shader inline
ERROR: 0:60: '/' does not operate on 'float' and 'int'
ERROR: 0:61: '/' does not operate on 'float' and 'int'
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag