[1.2.4] Bugs that are probably still in the game
Posted: Tue Dec 30, 2014 11:45 pm
I haven't played in a couple months, sludgenest is worse grinding than anything previously, and crushed my spirit with endless grinding.
1. Precognition will save whatever is going on in the level if you leave without canceling it. In sludgenest I would precog and wait until a lvl 25 ooze spawned, cancel if it didn't, go up stairs if it did.
2. Sludgenest spawns oozes from temporary walls, so infinite farming is possible. There's no worse farming than sludgenest since the best possible loot spawns there and it's too tempting to endlessly farm on madness. Plz remove the loot!! I want to play but know I'd never move past the sludgenest.
3. Lightbringer/Obelisk thing spawns don't despawn if the character is more than 10 squares away. You can get 50+ of them before changing dungeon levels, making most encounters trivial.
4. Effects after teleport would reset to 60 if higher, when you teleport with the buff already going.
5. Gain turn effects from items stacks somehow. I can't get it to work 100%, but my temporal warden could get 11 attacks per turn with a bunch of it on, when I should only get 5 or so. It only occurs when multiple items are worn with gain turn.
This was all I had written down before I stopped playing, some of it may have already been fixed, but the Tome urge is back, just need something to happen with sludgenest farming (I can't not farm it endlessly, I've been traumatized with too many careless deaths).
1. Precognition will save whatever is going on in the level if you leave without canceling it. In sludgenest I would precog and wait until a lvl 25 ooze spawned, cancel if it didn't, go up stairs if it did.
2. Sludgenest spawns oozes from temporary walls, so infinite farming is possible. There's no worse farming than sludgenest since the best possible loot spawns there and it's too tempting to endlessly farm on madness. Plz remove the loot!! I want to play but know I'd never move past the sludgenest.
3. Lightbringer/Obelisk thing spawns don't despawn if the character is more than 10 squares away. You can get 50+ of them before changing dungeon levels, making most encounters trivial.
4. Effects after teleport would reset to 60 if higher, when you teleport with the buff already going.
5. Gain turn effects from items stacks somehow. I can't get it to work 100%, but my temporal warden could get 11 attacks per turn with a bunch of it on, when I should only get 5 or so. It only occurs when multiple items are worn with gain turn.
This was all I had written down before I stopped playing, some of it may have already been fixed, but the Tome urge is back, just need something to happen with sludgenest farming (I can't not farm it endlessly, I've been traumatized with too many careless deaths).