Elemental split/golem error.
Posted: Mon Dec 29, 2014 12:08 am
Elemental Split conflicts with golems being present. Not huge currently, but will present issues when stone wardens are merged into maingame content down the line.
Code: Select all
[LOG] GolemHalves uses Elemental Split.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data/talents/spells/golemancy.lua:345: attempt to index field 'alchemy_golem' (a nil value)
stack traceback:
/data/talents/spells/golemancy.lua:345: in function 'on_unlearn'
/engine/interface/ActorTalents.lua:424: in function 'unlearnTalent'
/mod/class/Actor.lua:4127: in function 'unlearnTalent'
/data-stone-wardens/talents/gifts/dwarven-nature.lua:124: in function </data-stone-wardens/talents/gifts/dwarven-nature.lua:85>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /mod/class/Game.lua:1967 f
At /mod/class/Game.lua:1562 fct
At /engine/interface/PlayerHotkeys.lua:316
At /engine/KeyBind.lua:229