[1.3.0] Primary bug involving Temporal Hounds? glitch
Posted: Sun Dec 28, 2014 11:11 pm
The basic gist is I am in the new dungeon, with a Shalore TW. Everything went smoothly until I walked into range of a trap, which caused the game to throw multiple LUA errors each step until I turned off Temporal Hounds. They went away, I turned them back on without issue, but now I'm having issues where the message log gets spammed text every turn:
[LOG]
[LOG] #PINK#Your summoned Eyredea Maugehdo's temporal clone disappears.
[LOG] #PINK#Your summoned temporal hound disappears.
[LOG]
Log starts just before the LUA freakout.
EDIT: Hounds seem to have their AI somewhat broken, moving erratically like shadows.
Secondly, a minor bug: the lore that pops up and gives access to the new dungeon has two statements in parenthesis at the bottom; the second statement is redundant, I think.
Finally, feature request: please make temporal hounds unable to trip traps.
[LOG]
[LOG] #PINK#Your summoned Eyredea Maugehdo's temporal clone disappears.
[LOG] #PINK#Your summoned temporal hound disappears.
[LOG]
Log starts just before the LUA freakout.
EDIT: Hounds seem to have their AI somewhat broken, moving erratically like shadows.
Secondly, a minor bug: the lore that pops up and gives access to the new dungeon has two statements in parenthesis at the bottom; the second statement is redundant, I think.
Finally, feature request: please make temporal hounds unable to trip traps.