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Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 1:39 am
by HousePet
Both of these NPCs can go missing from the wilderness map, it seems very likely they are being taken out by the wandering Adventurer and Zigur parties.

Either make these NPCs unkillable or at least not hostile for Adventurer parties.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 1:48 am
by Red
Considering how magic is treated, it actually makes some amount of sense that the apprentice gets hostilities. (The alchemist, less so.) It'd be rather fun, in fact, to find his corpse and have some kind of quest that involves avenging him and finding Angolwen when a mage comes to thank you.

However, up until when (and if) that's implemented, it's a serious bug for any character that isn't Antimagic.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 1:59 am
by HousePet
No adventurer/zigur party would be able to kill the Apprentice Mage...
Its Archmage Tarrellywelly.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 2:22 am
by Red
It is? Oh.

Well, at least it makes sense for him to be unkillable, then.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 4:14 am
by Doctornull
HousePet wrote:Both of these NPCs can go missing from the wilderness map, it seems very likely they are being taken out by the wandering Adventurer and Zigur parties.
I've never seen the Hermit fight Adventurers, even when they're adjacent.

There are times when the Hermit or Apprentice spawn on a tile which is then overwritten by either the Maze (for the Apprentice) or some other feature (for the Hermit).

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 5:34 am
by HousePet
The Maze isn't a pop, its a preset tile, so the Apprentice can't be overridden by it.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 10:49 pm
by Doctornull
HousePet wrote:The Maze isn't a pop, its a preset tile, so the Apprentice can't be overridden by it.
The Apprentice spawns after the Maze, then? You're sure? If so, cool.

The Apprentice does get in fights with Zigur patrols and Adventurers, so maybe he sometimes loses those.

Never seen the Hermit get in a fight, though.

Re: Apprentice Mage and Hermit Alchemist

Posted: Sat Dec 27, 2014 11:08 pm
by HousePet
Its more that the Maze doesn't spawn, its always there.

Some of the hermit locations do get frequented by the patrols, but they are all in out of the way places. So I'm guessing it is being attacked and nobody is ever around to see.

Re: Apprentice Mage and Hermit Alchemist

Posted: Tue Dec 30, 2014 2:22 pm
by Doctornull
HousePet wrote:So I'm guessing it is being attacked and nobody is ever around to see.
Maybe you want to look at this one? http://forums.te4.org/viewtopic.php?f=42&t=43222

Basically I beamed down from Point Zero and there was no Apprentice Mage. No time had passed -- so he didn't get Adventurer attacked -- the dude just wasn't there.

Log file shows that his tile was placed, and the Unique "novice mage" was added to the map.

Re: Apprentice Mage and Hermit Alchemist

Posted: Tue Dec 30, 2014 11:55 pm
by HousePet
I think I've seen that happen once.
But I have also had the Mage disappear after I had got the quest from them.