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[1.2.5] game hangs pushing addons to Steam workshop

Posted: Sun Dec 07, 2014 4:49 am
by Doctornull
Uploading to te4.org seems to work fine, but pushing from there to Steam hangs my game.

I'm forced to kill the process violently, leaving virtual blood spattered all over my virtual memory.

Unfortunately the log seems to NOT contain anything relevant:

Code: Select all

Loading tile	terrain/lava/lava_floor_7_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	player	player
Adding entity	2131	after	2131
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 355 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
FROM 	/mod/addons/addon-dev/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
[USERCHAT] channel achievement	Mateviajero	tome	Eye of the storm (Roguelike)	false	false
[USERCHAT] channel achievement	Mateviajero	tome	Level 20 (Roguelike)	false	false
[ONLINE PROFILE] enabling addon upload gra
The last line is truncated presumably due to buffering.

Re: [1.2.5] game hangs pushing addons to Steam workshop

Posted: Sun Dec 07, 2014 11:56 pm
by Doctornull
Another try with forced synch flushing the output:

Code: Select all

Creating randart Earthhunter(faceted voratun dagger) with nature with level 50
 * using themes	temporal,misc,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	44	points = 	16	nb_powers = 	4
Creating randart Gloribeth(immaculate dwarven lantern) with nil with level 44
 * using themes	blight,arcane
[SORTING HOTKEYS] actor = "Teekarek"
[SORTING HOTKEYS] actor = "Teekarek" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Teekarek" - pairing	T_WARSHOUT_BERSERKER	nil
[SORTING HOTKEYS] actor = "Teekarek" - pairing	T_STUNNING_BLOW_ASSAULT	nil
[SORTING HOTKEYS] actor = "Teekarek" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Teekarek" - pairing	T_YEEK_WILL	nil
[SORTING HOTKEYS] actor = "Teekarek" - added back	T_RUSH	3
[ONLINE PROFILE] current character 	Teekarek the level 1 Yeek Berserker
[LOG]	Showing small healthbars and tactical borders.
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
FROM 	/mod/addons/addon-dev/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
[ONLINE PROFILE] enabling addon upload grants
[MODULE LOADER] computing addon md5 from	/Users/josh//Library/Application Support/T-Engine/4.0/tome/user-generated-addons/tome-nulltweaks.teaa
[1] = /loaded-addons/nulltweaks/hooks/damage_types.lua:83ae5bbef889a2db996cf1137e4b9c4f
[2] = /loaded-addons/nulltweaks/hooks/load.lua:678e22445a608abc1850392701905bac
[3] = /loaded-addons/nullt
Still truncated when the game hangs :(

Re: [1.2.5] game hangs pushing addons to Steam workshop

Posted: Mon Dec 08, 2014 12:26 am
by Doctornull
Screencap of where the game hangs:

Image

Re: [1.2.5] game hangs pushing addons to Steam workshop

Posted: Mon Dec 08, 2014 5:26 pm
by grayswandir
Have you tried clearing your cloud data from the main menu?

Re: [1.2.5] game hangs pushing addons to Steam workshop

Posted: Mon Dec 08, 2014 6:09 pm
by Doctornull
grayswandir wrote:Have you tried clearing your cloud data from the main menu?
That worked!

Argh.

Thank you!