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[1.2.5] Removing mob from time exploit

Posted: Mon Dec 01, 2014 7:00 pm
by supermini
Profistyle reported that he noticed that using time skip on a mob, leaving the level and coming back makes it keep the hp it had before time skipping it. I went and tested Time Prison as well and it has the same effect. I would assume the Rune of the Rift does the same thing.

Re: [1.2.5] Removing mob from time exploit

Posted: Mon Dec 01, 2014 7:19 pm
by Marson
Also, if one of those talents are used on one of your summons and you leave the level, the creature gets "disconnected" from you, but remains in your party list. They never leave, taking up a permanent slot.