Hallowed Fields infinite map generation = broken savefile
Posted: Wed Nov 05, 2014 4:30 pm
Hi, I have a broken savefile which I'd like to inquire about somehow repairing:
it broke earlier today when I tried to enter Hallowed Fields map 2, and got an infinite map generation issue (the progress bar just bouncing back and forth). I had to kill the process, and on reloading the game, it enters on Hallowed fields 2, which is completely empty. There is no character, and moving pointer gives constant tooltip errors, as the tooltip tries to referene null values.
Before restarting, I found an error-report in the T-Engine folder matching the error time and containing:
(I don't know why there's a reference to Caldera there, as I was moving from Hallowed Fields 1 to 2, perhaps it just shares the name / generation type with that other map.)
And after restarting, everything as mentioned black (I can see the character stats, toolbar, and sustains active) and on moving the error is
and on moving mouse over map it is
Trying to activate the rod of recall gives a storm of (probably infinite) flashing error messages and forces me to kill the process. The log is flooded with:
If at all possible, I'd like to escape this bug without invalidating my character, as it is my first NM-RL near winner :/
it broke earlier today when I tried to enter Hallowed Fields map 2, and got an infinite map generation issue (the progress bar just bouncing back and forth). I had to kill the process, and on reloading the game, it enters on Hallowed fields 2, which is completely empty. There is no character, and moving pointer gives constant tooltip errors, as the tooltip tries to referene null values.
Before restarting, I found an error-report in the T-Engine folder matching the error time and containing:
Code: Select all
error = "Lua Error: /engine/generator/map/RoomsLoader.lua:135: attempt to index a nil value\
At [C]:-1 __index\
At /engine/generator/map/RoomsLoader.lua:135 makePod\
At /mod/class/generator/map/Caldera.lua:51 generate\
At /engine/Zone.lua:899 newLevel\
At /engine/Zone.lua:829 getLevel\
At /mod/class/Game.lua:856 changeLevelReal\
At [string \"if engine.version_compare(game.__mod_info.ver...\"]:2445 changeLevelReal\
At /mod/class/Game.lua:728 unload\
At /engine/Game.lua:379 unregisterDialog\
At /mod/dialogs/ShowEquipInven.lua:224 \
At /engine/KeyBind.lua:229 receiveKey\
At /engine/ui/Dialog.lua:651 keyEvent\
At /engine/ui/Dialog.lua:419 "
seen = true
reported = false
And after restarting, everything as mentioned black (I can see the character stats, toolbar, and sustains active) and on moving the error is
Code: Select all
Lua Error: /engine/Map.lua:670: attempt to call a nil value
At [C]:-1
At /engine/Map.lua:670 checkAllEntities
At /engine/Actor.lua:193 move
At /mod/class/Actor.lua:1307 move
At /mod/class/Player.lua:296 moveDir
At /mod/class/Game.lua:1653
At /engine/KeyBind.lua:229
Code: Select all
Lua Error: /engine/Map.lua:670: attempt to call a nil value
At [C]:-1
At /engine/Map.lua:670
At [C]:-1 line_base
At /engine/utils.lua:2081 line
At /mod/class/Actor.lua:5478 hasLOS
At /mod/addons/PlenumTooltip/superload/mod/class/Grid.lua:59 check
At /engine/Map.lua:762 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:53 getTooltipAtMap
At /engine/Tooltip.lua:309 displayAtMap
At /engine/interface/GameTargeting.lua:67 targetDisplayTooltip
At /mod/class/Game.lua:1514
Code: Select all
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/Map.lua:670: attempt to call a nil value
At [C]:-1
At /engine/Map.lua:670 checkAllEntities
At /engine/interface/ActorProject.lua:46 project
At /data/general/objects/world-artifacts.lua:4510 act
At /engine/GameEnergyBased.lua:82 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------