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[1.2.3] Massive memory usage
Posted: Tue Aug 26, 2014 11:58 pm
by jenx
I've been playing for 10 minutes and memory usage is already 500 Mb of RAM, slowing computer right down.
Re: [1.2.3] Massive memory usage
Posted: Wed Aug 27, 2014 7:37 am
by Suslik
Not constructive. Was memory consumption always so high for you? Did it come right after 1.2.3 or just recently? Is it specific to some area/world map?
Re: [1.2.3] Massive memory usage
Posted: Wed Aug 27, 2014 12:08 pm
by jenx
Suslik wrote:Not constructive. Was memory consumption always so high for you? Did it come right after 1.2.3 or just recently? Is it specific to some area/world map?
I haven't played for a few versions. I didn't have this problem before, so jst with 1.2.3. It is non-specific.
I think it could be interaction of these 2-3 addons:
marson custim autouse
marson autoexplore
qqq (which changes beams, balls etc so they hit as many npcs as possible, and gives them numbers and colours them green and red).
Re: [1.2.3] Massive memory usage
Posted: Wed Aug 27, 2014 1:25 pm
by Marson
(Just to clarify, 'Custom Autouse' isn't mine.)
My autoexplore addon will keep track of any creatures you spot via telepathy while autoexploring, depending on how you have the options set. I did set it up so that the table uses weak references and shouldn't prevent garbage collection once the entity spotted is dead. It will add some to memory useage, but is supposed to flush after each level. If I did things right, the additional memory will be minimal and not grow over time. There's a chance I goofed somewhere but I haven't had reports of anything amiss in the area.
Re: [1.2.3] Massive memory usage
Posted: Wed Aug 27, 2014 1:55 pm
by jenx
Marson wrote:(Just to clarify, 'Custom Autouse' isn't mine.)
My autoexplore addon will keep track of any creatures you spot via telepathy while autoexploring, depending on how you have the options set. I did set it up so that the table uses weak references and shouldn't prevent garbage collection once the entity spotted is dead. It will add some to memory useage, but is supposed to flush after each level. If I did things right, the additional memory will be minimal and not grow over time. There's a chance I goofed somewhere but I haven't had reports of anything amiss in the area.
i suspect it might be qqq