[1.2.3] Twilight and energy regen.
Posted: Thu Jul 17, 2014 9:33 pm
While you have Twilight learned, its increases/decreases towards the resting place overwrite any positive/negative energy regen from items, making them do nothing.
EDIT: Found it:
Actor.lua line 441 & 447
Doesn't add positive_regen_ref_mod and negative_regen_ref_mod when amount is over the baseline.
EDIT: Found it:
Actor.lua line 441 & 447
Code: Select all
if self:getPositive() > v or self:attr("positive_at_rest_disable") then self.positive_regen = -self.positive_regen_ref
Code: Select all
if self:getNegative() > v or self:attr("negative_at_rest_disable") then self.negative_regen = -self.negative_regen_ref