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[1.2.3] Twilight and energy regen.

Posted: Thu Jul 17, 2014 9:33 pm
by Alisar
While you have Twilight learned, its increases/decreases towards the resting place overwrite any positive/negative energy regen from items, making them do nothing.

EDIT: Found it:

Actor.lua line 441 & 447

Code: Select all

		if self:getPositive() > v or self:attr("positive_at_rest_disable") then self.positive_regen = -self.positive_regen_ref

Code: Select all

		if self:getNegative() > v or self:attr("negative_at_rest_disable")  then self.negative_regen = -self.negative_regen_ref
Doesn't add positive_regen_ref_mod and negative_regen_ref_mod when amount is over the baseline.