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Lake of Nur upside down

Posted: Tue Jul 15, 2014 6:58 pm
by emlurker
For quite a while now, every time any of my characters have entered the Lake, the underwater levels have been upside down. Literally, the whole thing is top-bottom reversed, but not left-right.

As if that wasn't weird enough, it's only the image that's reversed, not the "actual locations" of anything -- like, to move I have to use the keys as if the image were not reversed, and I have to point the cursor to where the enemy "should" be and not to where it actually is on screen to make a successful attack.

Is this happening to anyone else? Is it a legitimate alternate version of the level, and if so, why do I never get the old version any more?

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 7:18 am
by darkgod
That sounds very strange, can you make a screenshot please ?

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 6:39 pm
by emlurker
Image

Image

Note that in the second picture, my Invoke Darkness is auto-aiming at where the squid really is, not where the reversed floor map claims it to be.

I believe this started right around the time you introduced the alternate versions of various dungeons, which is why I didn't immediately assume it was a bug.

Also, playing a yeek shows that their underwater dungeon is also reversed. I should go back to one of my older games and see if the far east naga dungeon is similarly affected.

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 6:53 pm
by darkgod
Lol woh!
Hum .. woh

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 7:04 pm
by emlurker
My completely separate 1.1.5 installation shows that the upside-down-lake effect is still present on characters who were affected before; however, the one character I ever got to the Far East is seeing normal underwater dungeons there (I never did get him back West though).

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 7:19 pm
by Suslik
rofl that's a candidate for the weirdest bug ever. apparently some fullscreen shader effect went nuts because of inverted y-coordinate of texture2D(...). no idea how that may have happened though. which gpu are you using?

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 7:36 pm
by emlurker
Suslik wrote:rofl that's a candidate for the weirdest bug ever. apparently some fullscreen shader effect went nuts because of inverted y-coordinate of texture2D(...). no idea how that may have happened though. which gpu are you using?
I'm using an old-ish HP laptop with an Intel Graphics Media Accelerator 4500MHD.

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 7:52 pm
by Suslik
well, intel graphics are widely known to have buggy opengl implementations(especially old ones) but why did the game decide you can have shaders active to start with? oldish laptop gpu's usually just report they don't support shaders and the game uses simplified graphics and that's all. you can manually turn opengl shader support in game options(at least until the end of nur) and that should work around it. but it's really strange.

Re: Lake of Nur upside down

Posted: Wed Jul 16, 2014 8:32 pm
by emlurker
Suslik wrote:well, intel graphics are widely known to have buggy opengl implementations(especially old ones) but why did the game decide you can have shaders active to start with? oldish laptop gpu's usually just report they don't support shaders and the game uses simplified graphics and that's all. you can manually turn opengl shader support in game options(at least until the end of nur) and that should work around it. but it's really strange.
That's done the trick, thanks! :D

Re: Lake of Nur upside down

Posted: Thu Jul 17, 2014 8:22 am
by Zireael
Wins the contest for the weirdest bug ever, hands down, though!