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[1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 3:28 am
by Atarlost
By restricting respec to towns you cannot level up in the dungeon where leveling happens if you have floated points. By not counting the wilderness, which is even safer than town, you must go through multiple load screens before leveling.

If respec is to be restricted to safe locations it should be restricted to levels that have no hostile creatures (not counting patrols and adventurer parties) that are not in sealed vaults. Not to towns.

Re: [1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 4:51 pm
by DeNarr
Personally, I don't like the change. It means that you can't use your early skills, since you will be leveling too much before you get access to a town. I think it would make more sense if it just took multiple turns to do, so that it would be impractical to do during a fight, but a cleared level would be okay.

Re: [1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 6:05 pm
by darkgod
I agree more tweaking is needed, however:
It means that you can't use your early skills
What do you mean ??
If an "early" talent is not worth it later on it's a bug of the talent not of the respec system

Re: [1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 6:17 pm
by Jurriaan
Why not just let leveling take 20 turns ('You meditate on your skills') and not work when disturbed?

Re: [1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 7:06 pm
by DeNarr
darkgod wrote:I agree more tweaking is needed, however:
It means that you can't use your early skills
What do you mean ??
If an "early" talent is not worth it later on it's a bug of the talent not of the respec system
Let's take Temporal Warden as an example. Say you know you plan on being an archer. At the beginning however, you don't have the Dex to put into archery skills, so you leave the points in dual wield to help get through the early stages. Then, you get a few levels and want to raise your archery. To do so however, you would be "locking in" the dual wielding skills that you don't actually plan on keeping.

Re: [1.2.3] respec restriction problems

Posted: Tue Jul 08, 2014 10:15 pm
by Relic
There is no where quieter than a dungeon level that has been properly sanitized.

This is just going to get annoying especially for those learning a new class.

Take the Alchemist for an example, in the early game switching up element for your bombs can come in quite handy while you are still weak. With no way to switch out the elements this will frustrate player to no end.

Unless you are going to force leveling to towns only, then the respecing must be allowed anywhere you can level.

Players wouldn't have a real problem if they could respec on any level that they killed off all the critters on.