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[1.2.3] Warmaster Gnarg keels over

Posted: Mon Jul 07, 2014 3:37 pm
by theshim
My Nightmare Sun Paladin got up to Vor Armory last night (and the drops were garbage :x ). When fighting Warmaster Gnarg, I hit him a few times, got him to around 60% health or so, and then the text log said something along the lines of "Warmaster Gnarg dies when its frenzy ends" followed by "You feel a surge of power as a powerful creature falls nearby", and he was dead and I looted the stuff.

I think whatever the fix you put in for the Murderblade didn't quiiiiite work (and makes me very very glad I decided not to use it after I found it :shock: ).

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Sat Jul 12, 2014 3:33 am
by Marza55
I most definitely died to using this weapon just now. I was not even fighting anything and I was at 100% health and it just killed me. I am not exactly sure how this weapon is supposed to work but this does not seem quiet right. Here is a screenshot of the log.

Image

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Sat Jul 12, 2014 3:22 pm
by RandomKesaranPasaran
Frenzy itself is kind of horribly monged, as this is happening to dredges when frenzied by a dredge captain.

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Sat Jul 12, 2014 5:48 pm
by edge2054
I'll fix this in the TW branch and include it with those changes as I'm working on a similar effect and I think I found the bug.

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Tue Jul 15, 2014 2:54 pm
by edge2054
As the warden branch is merged this is fixed

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Tue Jul 15, 2014 8:30 pm
by RedBucket
This little issue might explain why, when I did alt maze on a doomed, I kept seeing groups of "falls dead" floating text popping up in unseen terrain, where my ADHD shadows passed through.

Re: [1.2.3] Warmaster Gnarg keels over

Posted: Fri Jan 23, 2015 2:59 am
by drplote
Is this fixed as of 1.2.5? I just found this weapon but now I'm afraid to use it, as I'm playing on Roguelike.