[1.2.3] Backup guardian loot
Posted: Sun Jul 06, 2014 9:13 pm
Some of the min_ and max_ material levels in zones with backup guardians is inconsistent, assuming that backup guardians are meant to drop T3-T4 loot. (If that's not the case, ignore this bug report.)
zones/scintillating-caves/zone.lua line 37 & 118
zones/deep-bellow/zone/lua line 33Scintillating Caves and Deep Bellow are missing the switch on max_ and min_ material levels.
In both places should be:
zones/maze/zone.lua line 35
The Maze is off by one and should be:
Trollmire, Kor'Pul, Reknor, Sandworm Lair, Old Forest are all fine. Dreadfell and Daikara have backup guardians at material_level 4-5, which I'll assume is correct out of purely selfish motives.
zones/scintillating-caves/zone.lua line 37 & 118
zones/deep-bellow/zone/lua line 33
Code: Select all
max_material_level = 2,
In both places should be:
Code: Select all
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 2 end,
Code: Select all
min_material_level = function() return game.state:isAdvanced() and 2 or 1 end,
Code: Select all
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
Trollmire, Kor'Pul, Reknor, Sandworm Lair, Old Forest are all fine. Dreadfell and Daikara have backup guardians at material_level 4-5, which I'll assume is correct out of purely selfish motives.