Where'd my Path of the Sun go?
Posted: Sun Jul 06, 2014 8:47 am
Hey hey! No images for this one though I'd love to give one, and can provide if needs be.
Either way, to cut to the chase, Path of the Sun has a visual bug that causes some rather infuriating game problems! It seems to be caused by how the graphics for Path of the Sun is dealt with, that once the origin point of the spell / the graphics of the spell goes off-screen, the effect vanishes. This wouldn't be too much of an issue, if the higher level versions of the spell didn't go for more than a few tiles -after- this! Moving the camera back manually fixes it, but it's still quite an issue.
Assuming a PotS has 7 tiles range, and the bottom of the diagram is the casting point.
[ ] - 'Shimmer' Effect Gone
[x] - Yellow Highlight Gone
[x] - Fine
[x] - Fine
[x] - Fine
[x] - Fine
[ ] - Casting Point
It's fine on a straight line, but when it starts to look like this
__[ ]
___[x]
___[x]
_____[x]
_____[x]
_____[x]
_______[ ]
It's rather hard to know just where your PotS -actually- is.
Theory: The effect is tied to the origin point of casting. This works for the shimmer-effect, because it 'crosses' over tile-boundaries, but is it really necessary for the yellow tile-highlighting? If the tile high-lighting was changed to instead light up the individual tiles, rather than be stretched across, would this be a plausible alternative to nasty engine tweaks to make the entire thing visible even when it's off-screen?
Regardless, this seems to be the entirety of this particular bug, sorry if it's a little hard to understand.
Squirrely.
Either way, to cut to the chase, Path of the Sun has a visual bug that causes some rather infuriating game problems! It seems to be caused by how the graphics for Path of the Sun is dealt with, that once the origin point of the spell / the graphics of the spell goes off-screen, the effect vanishes. This wouldn't be too much of an issue, if the higher level versions of the spell didn't go for more than a few tiles -after- this! Moving the camera back manually fixes it, but it's still quite an issue.
Assuming a PotS has 7 tiles range, and the bottom of the diagram is the casting point.
[ ] - 'Shimmer' Effect Gone
[x] - Yellow Highlight Gone
[x] - Fine
[x] - Fine
[x] - Fine
[x] - Fine
[ ] - Casting Point
It's fine on a straight line, but when it starts to look like this
__[ ]
___[x]
___[x]
_____[x]
_____[x]
_____[x]
_______[ ]
It's rather hard to know just where your PotS -actually- is.
Theory: The effect is tied to the origin point of casting. This works for the shimmer-effect, because it 'crosses' over tile-boundaries, but is it really necessary for the yellow tile-highlighting? If the tile high-lighting was changed to instead light up the individual tiles, rather than be stretched across, would this be a plausible alternative to nasty engine tweaks to make the entire thing visible even when it's off-screen?
Regardless, this seems to be the entirety of this particular bug, sorry if it's a little hard to understand.
Squirrely.