[1.2.2] - Graphics delayed in updating
Posted: Thu Jun 26, 2014 2:15 pm
Title was "Radiance/Illumination does not reveal stealth". I changed it to represent the general issue.
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I've run into an issue where stealthed enemies revealed by Radiance/Illumination do no show up graphically at the time they are revealed. I can mouse over the square they are on and get a tooltip, but the character icon isn't displayed on the map tile. I only noticed because my mod's 'NPC List' can see them once they are revealed.
(The list uses Player:canSee() to check.)
I'm thinking this may be related to the same bug that will keep a visual effect applied even though the mechanical effect has ended. For instance, if I have a damage shield up and take a hit that disables it, it may still be visible on my character for the rest of that turn. It doesn't go away until I take an action.
I'm not talking about the right-click inspect, which is always available. That's a separate issue because MapMenu doesn't check for canSee() or anything else, just an actor present.
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I've run into an issue where stealthed enemies revealed by Radiance/Illumination do no show up graphically at the time they are revealed. I can mouse over the square they are on and get a tooltip, but the character icon isn't displayed on the map tile. I only noticed because my mod's 'NPC List' can see them once they are revealed.
(The list uses Player:canSee() to check.)
I'm thinking this may be related to the same bug that will keep a visual effect applied even though the mechanical effect has ended. For instance, if I have a damage shield up and take a hit that disables it, it may still be visible on my character for the rest of that turn. It doesn't go away until I take an action.
I'm not talking about the right-click inspect, which is always available. That's a separate issue because MapMenu doesn't check for canSee() or anything else, just an actor present.