Page 1 of 1

1.2.2 - OS/X shader errors

Posted: Wed Jun 18, 2014 1:44 pm
by Doctornull
Just one so far, I'll update the thread if I find more.

Code: Select all

[SHADER] Loaded shader with totalname	boneshield[chargesCount=4]
New GL Shader program 25
GLSL ERROR: Compile error in shader inline
ERROR: 0:66: '*' does not operate on 'float' and 'int'
ERROR: 0:68: Use of undeclared identifier 'spiralPhase'
ERROR: 0:69: Use of undeclared identifier 'spiralPhase'
ERROR: 0:70: '*' does not operate on 'int' and 'float'

[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag

Re: 1.2.2 - OS/X shader errors

Posted: Fri Jun 20, 2014 12:52 am
by Doctornull
Found another:

Code: Select all

[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 39
GLSL ERROR: Compile error in shader inline
ERROR: 0:23: 'f' : syntax error syntax error

[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag

Re: 1.2.2 - OS/X shader errors

Posted: Sun Jun 22, 2014 9:48 pm
by Suslik
fixed, waiting for others