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[1.2.2] Nature slow damage type lies to the player

Posted: Wed Jun 18, 2014 11:42 am
by richardhawk
A "45%" global speed slowing by nature slow actually only reduces global speed of the victim by 31%. 15% is roughly 10%, and so on. Please fix this.

Re: [1.2.2] Nature slow damage type lies to the player

Posted: Wed Jun 18, 2014 1:18 pm
by HousePet
There is a diminishing returns scaling on slow effects to avoid divide by zeros.
It also helps make them less nasty when stacked.

Re: [1.2.2] Nature slow damage type lies to the player

Posted: Wed Jun 18, 2014 1:54 pm
by Plak
I admittedly don't know how the code works, but notice how 1/1.45 = 0.69 = 1 - 0.31
Most likely, "slowed by 45%" mean that your global speed is calculated as if actions took 45% more time, rather than a flat reduction of 45 points to the global speed percent (so 100% slow means actions take twice as much time, effectively halving your global speed). This should give diminishing returns rather than the exponential returns you get from additively stacking percentage points, as is the case with elemental resists.