Uttercold Iceblock Pierce
Posted: Tue Jun 17, 2014 7:40 pm
Not that it matters much since you're going to want 5/5 Uttercold anyway, but shouldn't this
be math.min instead of math.max? I thought remembered once upon a time it wasn't 100% pierce all the time, but it is now.
Code: Select all
getPierce = function(self, t) return math.max(100, self:getTalentLevelRaw(t) * 20) end,