[1.2.1] Alarm Trap Instant Death after Z Explore
Posted: Tue Jun 10, 2014 2:52 pm
Not a "bug" exactly but DarkGod wanted me to make a record of this issue. When I was doing the Assassin pit event to rescue the Merchant I auto explored into an Alarm Trap, spawned 5 rogues, and got killed instantly before I was allowed to react.
My suggestion is to make Alarm Trap spawns begin with 0 energy so that they can't instant gib you.
My suggestion is to make Alarm Trap spawns begin with 0 energy so that they can't instant gib you.