[1.2.1] Fearless Cleave takes 2 turns to use
Posted: Fri Jun 06, 2014 10:46 pm
Fearless Cleave's listed use time is 1 turn, but activating it actually takes 2 turns (I use Chronometer so it's clearly visible) if you step + attack. If you just stand and attack, it only takes 1 turn.
This may be intended behavior, since the cooldown on FC is 0 turns, but in that case it is an incredibly weak ability. Stepping and using Death Dance would do more damage to more targets, and if something went terribly wrong after the first step you could change your mind and do something else.
What this seems to actually do is take a step (at your normal move speed) and then do an attack (at your normal attack speed). So if you're stunned before using it it takes 2 turns just to move and then a third turn to attack.
This is probably the same bug that's causing http://forums.te4.org/viewtopic.php?f=42&t=41385 (Bash and Smash taking 2 turns).
This may be intended behavior, since the cooldown on FC is 0 turns, but in that case it is an incredibly weak ability. Stepping and using Death Dance would do more damage to more targets, and if something went terribly wrong after the first step you could change your mind and do something else.
What this seems to actually do is take a step (at your normal move speed) and then do an attack (at your normal attack speed). So if you're stunned before using it it takes 2 turns just to move and then a third turn to attack.
This is probably the same bug that's causing http://forums.te4.org/viewtopic.php?f=42&t=41385 (Bash and Smash taking 2 turns).