[1.2.0] Performance gone to hell (again!)
Posted: Tue Jun 03, 2014 9:53 pm
A year and half ago I quit playing around RC4 and 1.0 because the game loading and performance became a frustrating torture on my antique computer. Still using the mostly the same, slightly upgraded machine, I came back to 1.1.5 with decent and acceptable performance.
Until the upgrade to 1.2.0 today...
ToME has nearly tripled the (already huge) amount of memory it hogs.
Even exiting to main map for the first time on a new character takes up 300 MB of RAM, two t1 zones and a town checked add up to 600. It took over couple hours and 10+ zones to hit that yesterday.
Loading times have also become at least twice worse - I was used to slow switching between zone and world map, but it now takes close to a full minute every single time.
What the hell happened? Is this just the new tree tiles or are there other things in the engine affecting it?
And is there any chance of getting it back the way it is in 1.1.5 or am I being chased away by a simple version update once again?
Until the upgrade to 1.2.0 today...
ToME has nearly tripled the (already huge) amount of memory it hogs.
Even exiting to main map for the first time on a new character takes up 300 MB of RAM, two t1 zones and a town checked add up to 600. It took over couple hours and 10+ zones to hit that yesterday.
Loading times have also become at least twice worse - I was used to slow switching between zone and world map, but it now takes close to a full minute every single time.
What the hell happened? Is this just the new tree tiles or are there other things in the engine affecting it?
And is there any chance of getting it back the way it is in 1.1.5 or am I being chased away by a simple version update once again?