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1.2b13 + git shader bugs

Posted: Mon May 26, 2014 7:42 pm
by Doctornull
Fireballs and flaming explosions and trees don't seem to work.

I wish there were some way to do type-checking, or for you guys to just grep the GLSL shaders for numbers which lack a decimal point.

Log here: https://dl.dropboxusercontent.com/u/410 ... og.txt.zip

Re: 1.2b13 + git shader bugs

Posted: Mon May 26, 2014 7:43 pm
by Suslik
oh come on, can that be automated?

i'll catch you up in irc before the next beta release and we'll fix it. it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.

Re: 1.2b13 + git shader bugs

Posted: Mon May 26, 2014 8:29 pm
by Doctornull
Suslik wrote:it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.
I totally agree.

Is there maybe a way to enable warnings for that stuff, on Linux or windows?

Re: 1.2b13 + git shader bugs

Posted: Mon May 26, 2014 9:33 pm
by Suslik
maybe. but was too lazy to discover, just fixed them and uploaded the fix to dg. tell me if you find any more(it's possible).