[Git] Mindslayer melee attack bugs
Posted: Sun May 25, 2014 3:47 pm
Tested on this commit commit.
All mindslayer talents that use their weapons cost 2 turns. Applies even without knowing any sustains so it must be specific to the psi slot or similiar.
Also, Kinetic Strike uses "attackTarget" without no_energy for the secondary talents while tranendant telekinesis is up, causing it to take MANY turns.
Also, some minor typos and bad descriptions:
All mindslayer talents that use their weapons cost 2 turns. Applies even without knowing any sustains so it must be specific to the psi slot or similiar.
Also, Kinetic Strike uses "attackTarget" without no_energy for the secondary talents while tranendant telekinesis is up, causing it to take MANY turns.
Also, some minor typos and bad descriptions:
- Kinetic Strike doesnt specify the knockback range
- Telekinetic Strike says "... telekinetically weilded weapon"