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[1.2test1] Stacking 'attempt to compare number with nil'

Posted: Fri Mar 28, 2014 5:21 pm
by StelasEldrasia
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Player.lua:808: attempt to compare number with nil
At [C]:-1 __lt
At /mod/class/Player.lua:808
At [C]:-1 sort
At /mod/class/Player.lua:806 automaticTalents
At /mod/class/Actor.lua:666 act
At /mod/class/Player.lua:317 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1170
---------------- Stack Dump ----------------

Playing a brawler-based adventurer with the new trees, Rhaloren Camp repeatedly spawned enough errors to lock up the game. Generally speaking I wasn't doing anything on the tick when the errors started, beyond moving up next to enemies.

Re: [1.2test1] Stacking 'attempt to compare number with nil'

Posted: Fri Apr 18, 2014 12:00 pm
by StelasEldrasia
This is still present as of test5.

Re: [1.2test1] Stacking 'attempt to compare number with nil'

Posted: Sat Apr 26, 2014 10:14 pm
by darkgod
What talents do you have on automtic use ?

Re: [1.2test1] Stacking 'attempt to compare number with nil'

Posted: Tue Apr 29, 2014 1:08 pm
by StelasEldrasia
Striking Stance when no enemy in sight, Greater Weapon Focus when enemy is adjacent, Thalore racial when enemy is adjacent. Might have been others? I'm not sure, I'll check when I can.

Re: [1.2test1] Stacking 'attempt to compare number with nil'

Posted: Wed Apr 30, 2014 10:57 pm
by StelasEldrasia
Striking Stance when enemy not visible
Unified Body when enemy not visible
Greater Weapon Focus when enemy visible and adjacent.