1.1.5 - Corrupted Strength trigger condition
Posted: Sat Mar 15, 2014 5:34 pm
When a talent sets no_energy='fake', the talent's usage time displays as '1 turn'.
However any talent which has 'no_energy' set to a non-false value will cause Corrupted Strength to not trigger a bonus melee attack.
This is happening in Actor.lua around line 4171.
The trigger for Corrupted Strength ought to be moved outside the use_energy code.
However any talent which has 'no_energy' set to a non-false value will cause Corrupted Strength to not trigger a bonus melee attack.
This is happening in Actor.lua around line 4171.
The trigger for Corrupted Strength ought to be moved outside the use_energy code.