Page 1 of 1

1.1.5 - Corrupted Strength trigger condition

Posted: Sat Mar 15, 2014 5:34 pm
by Doctornull
When a talent sets no_energy='fake', the talent's usage time displays as '1 turn'.

However any talent which has 'no_energy' set to a non-false value will cause Corrupted Strength to not trigger a bonus melee attack.


This is happening in Actor.lua around line 4171.

The trigger for Corrupted Strength ought to be moved outside the use_energy code.