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Glyph of Repulsion

Posted: Fri Mar 07, 2014 9:08 am
by HousePet
damDesc(self, DamageType.SPELLKNOCKBACK, damage) should be damDesc(self, DamageType.PHYSICAL, damage)

Also, it appears that Glyph of Explosion and Glyph of Fatigue have equal disarm power requirements for detecting and disarming.
I suspect that Glyph of Explosion is 20% easier to disarm than it should be, whereas Glyph of Fatigue is 20% harder to detect than it should be.