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All boni from armour training stay at 0
Posted: Tue Feb 25, 2014 10:30 am
by CelesTial
Just detected this: For any character who does not already start (auto-assigned birth points) with at least 1 point in armour training, putting points into it later will allow armour to be equipped, but the hardiness increase / critical decrease values stay at 0, no matter how many points are invested.
Edit: Confirmed for cursed and reavers.
Re: All boni from armour training stay at 0
Posted: Tue Feb 25, 2014 10:46 am
by snoop
Can you make sure you are actually wearing heavy armour? More than one person in the past has reported a bug like this with armour training, but note that these bonuses only activate if you are currently wearing the correct equipment. So this is the first thing to check.
Re: All boni from armour training stay at 0
Posted: Wed Feb 26, 2014 6:06 pm
by CelesTial
snoop wrote:Can you make sure you are actually wearing heavy armour? More than one person in the past has reported a bug like this with armour training, but note that these bonuses only activate if you are currently wearing the correct equipment. So this is the first thing to check.
You're right, equipping heavy armour fixed the issue. Thanks for the quick response!