[1.1.5] Two summoner perma-drakes taking up slots
Posted: Tue Feb 18, 2014 3:12 pm
While in the Dark Crypt, a summoned drake was hit with something like Time Skip from a rare. I forget the exact working ("anomaly" or similar), but a blackish orb like the portals in Temporal Rift was left behind. I could then summon another drake when my cooldown expired. I can't recall if the suspended drake ever came back, but it has remained in my party list. This happened twice, so I have two slots taken up by drakes I cannot do anything with. I don't have Detonate yet, so I can't try that, and I see no way of actually dismissing summons early. Unfortunately my log got overwritten before I thought to save it.
It was a very hectic fight with a bit of stair use to heal. I'm 90% sure I went upstairs while the first drake was suspended, so that spell probably expired while I healed. The same probably happened with the second. The non-suspended summons followed me up the stairs, but the suspended ones did not. I'm guessing this broke the the chain leading to the expiration of the summon, but I haven't looked at the code yet.
It was a very hectic fight with a bit of stair use to heal. I'm 90% sure I went upstairs while the first drake was suspended, so that spell probably expired while I healed. The same probably happened with the second. The non-suspended summons followed me up the stairs, but the suspended ones did not. I'm guessing this broke the the chain leading to the expiration of the summon, but I haven't looked at the code yet.