[1.1.5] Unknown bug. Lua error on enemy attack.
Posted: Fri Feb 07, 2014 5:41 pm
Obviously wasn't replicatable, but got this:
Code: Select all
[LOG] Trichophyton Rubrum's Shoot hits Stone troll for #aaaaaa#13 physical#LAST#, #DARK_GREEN#8 blight#LAST# (21 total damage).
[LOG]
[USERCHAT] channel talk thessaya tome meh, didn't get either then i guess
[LOG] Trichophyton Rubrum shoots!
[ARCHERY ACQUIRE TARGETS WITH] elm longbow quiver of elm arrows
[PROJECTILE SPEED] :: 10
[SHOOT] speed 0.8 => 800
[SHOOT WITH] elm longbow quiver of elm arrows
Adding entity 7265 after 2518
[ATTACK ARCHERY] to stone troll :: 15.658210498435 5 8 :: 1
checkHit(smooth) 23 0 => chance to hit 84.848484848485
[ATTACK ARCHERY] raw dam 15.658210498435 versus 8 with APR 5
[ATTACK ARCHERY] after armor 12.658210498435
[ATTACK ARCHERY] after range 12
[PHYS CRIT %] axe accuracy bonus 23 0 = 4.6
[PHYS CRIT %] 8
[ATTACK ARCHERY] after crit 12
[ATTACK ARCHERY] after mult 12
[ATTACK ARCHERY] after hook 12
[PROJECTOR] starting dam 12
[PROJECTOR] after difficulty dam 12
[PROJECTOR] res 0 1 on dam 12
[PROJECTOR] after resists dam 12
[PROJECTOR] after flat damage armor 12
[PROJECTOR] final dam 12
[PROJECTOR] starting dam 8.129852801155
[PROJECTOR] after difficulty dam 8.129852801155
[PROJECTOR] res 0 1 on dam 8.129852801155
[PROJECTOR] after resists dam 8.129852801155
[PROJECTOR] after flat damage armor 8.129852801155
[PROJECTOR] final dam 8.129852801155
[LOG] Trichophyton Rubrum's Shoot hits Stone troll for #aaaaaa#12 physical#LAST#, #DARK_GREEN#8 blight#LAST# (20 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to Glorynn, the lost anorithil :: 13.667818706905 6 8 5.95 :: 1
checkHit(smooth) 6 5.95 => chance to hit 50.248756218905
[LOG] #UID:6718:0#Stone troll misses Glorynn, the lost anorithil.
AI took for target 7245 Glorynn, the lost anorithil :: 6718 stone troll 1 < 16
Glorynn, the lost anorithil 7245 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
[ATTACK] attacking with elm magestaff of warding
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/interface/ActorTalents.lua:596: attempt to index local 't' (a nil value)
stack traceback:
/engine/interface/ActorTalents.lua:596: in function 'getTalentLevel'
/mod/class/interface/Combat.lua:1001: in function 'combatCheckTraining'
/mod/class/interface/Combat.lua:1394: in function 'combatDamage'
/mod/class/interface/Combat.lua:383: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:161: in function 'attackTarget'
/data-Infinite500/talents/misc/miscI500.lua:79: in function </data-Infinite500/talents/misc/miscI500.lua:59>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /engine/ai//talented.lua:52 runAI
At /mod/ai//escort.lua:37 runAI
At /mod/ai//party.lua:36 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
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2: table // 1435fe8
1: table // 1435fe8
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