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				killing yourself gives exp [1.1.5]
				Posted: Fri Jan 10, 2014 5:49 am
				by evouga
				Just a minor quirk I noticed: killing myself gave me exp (in fact, enough to go up a level).
			 
			
					
				Re: killing yourself gives exp [1.1.5]
				Posted: Sun Jan 12, 2014 9:02 pm
				by darkgod
				I find it too fun to fix 

So: it's a feature 

 
			
					
				Re: killing yourself gives exp [1.1.5]
				Posted: Mon Jan 13, 2014 2:48 am
				by The Revanchist
				You 
do know the Chronomancy motto, right?
Could we get a check to make sure this isn't a free bottomless experience pool, though? Not that it doesn't give the experience, but if you attack your 
other self, it turns hostile with no other enemies around? Or somesuch.
This 
is regarding one of the Chronomamcy skills, right? Otherwise I'll feel silly. 

 
			
					
				Re: killing yourself gives exp [1.1.5]
				Posted: Mon Jan 13, 2014 4:08 pm
				by evouga
				No, this is hitting yourself with your own talents, using any class.
It's not abusable unless you have some source of infinite lives.
			 
			
					
				Re: killing yourself gives exp [1.1.5]
				Posted: Mon Jan 13, 2014 11:10 pm
				by tanku
				Tested with Paradox Mage. You can actually exploit this because of this bug 
http://forums.te4.org/viewtopic.php?f=42&t=39795
Steps to reproduce:
1. In Point Zero cast Precognition.
2. Cast attack spell on yourself.
3. Attack one of the Guardians of Reality.
4. Guardians should kill you before precognition expires.
5. Your are taken to Eidolon Plane. You are not loosing any life.
6. Go back and kill your clone => free experience.
 
			
					
				Re: killing yourself gives exp [1.1.5]
				Posted: Sun Jan 19, 2014 5:17 pm
				by 0player
				It'd be nice if Eidolon interacted with chronoworlds in a more certain way (namely, doesn't trigger when Precog is in effect, and ends See The Threads prematurely).