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killing yourself gives exp [1.1.5]
Posted: Fri Jan 10, 2014 5:49 am
by evouga
Just a minor quirk I noticed: killing myself gave me exp (in fact, enough to go up a level).
Re: killing yourself gives exp [1.1.5]
Posted: Sun Jan 12, 2014 9:02 pm
by darkgod
I find it too fun to fix

So: it's a feature

Re: killing yourself gives exp [1.1.5]
Posted: Mon Jan 13, 2014 2:48 am
by The Revanchist
You
do know the Chronomancy motto, right?
Could we get a check to make sure this isn't a free bottomless experience pool, though? Not that it doesn't give the experience, but if you attack your
other self, it turns hostile with no other enemies around? Or somesuch.
This
is regarding one of the Chronomamcy skills, right? Otherwise I'll feel silly.

Re: killing yourself gives exp [1.1.5]
Posted: Mon Jan 13, 2014 4:08 pm
by evouga
No, this is hitting yourself with your own talents, using any class.
It's not abusable unless you have some source of infinite lives.
Re: killing yourself gives exp [1.1.5]
Posted: Mon Jan 13, 2014 11:10 pm
by tanku
Tested with Paradox Mage. You can actually exploit this because of this bug
http://forums.te4.org/viewtopic.php?f=42&t=39795
Steps to reproduce:
1. In Point Zero cast Precognition.
2. Cast attack spell on yourself.
3. Attack one of the Guardians of Reality.
4. Guardians should kill you before precognition expires.
5. Your are taken to Eidolon Plane. You are not loosing any life.
6. Go back and kill your clone => free experience.
Re: killing yourself gives exp [1.1.5]
Posted: Sun Jan 19, 2014 5:17 pm
by 0player
It'd be nice if Eidolon interacted with chronoworlds in a more certain way (namely, doesn't trigger when Precog is in effect, and ends See The Threads prematurely).