[1.1.3] Small resolution problem with diagloges
Posted: Fri Jan 03, 2014 11:38 pm
Original report on Steam: http://steamcommunity.com/app/259680/di ... 030234166/
I guess in mod/dialogs/ShowStore.lua the line
Dialog.init(self, title or "Store", math.max(800, game.w * 0.8), math.max(600, game.h * 0.8))
has to be adjusted to allow for smaller resolutions, if that doesnt break any layout. There might be other dialogs that need adjustment being reported on Steam after my post here.
Unmovable dialogs makes the game unplayable on some screens
Alright, I know I'm an edge case, but I game on my HP Mini which has a pitiful 1024x600 display.
Tales of Maj'Eyal has a number of dialogs (merchants, I'm looking at you) which are greater than 600 pixels tall. Normally, I'd just alt-click or whatever and drag the dialog around the screen so I can access all of it, but unless I'm mistaken I can't seem to be able to do such a thing in TOME.
Anyhow, it'd be rather nice if TOME allowed dialogs to be moved, or auto-sized the dialogs such that the height is Min(ScreenHeight, DesiredHeight).
I guess in mod/dialogs/ShowStore.lua the line
Dialog.init(self, title or "Store", math.max(800, game.w * 0.8), math.max(600, game.h * 0.8))
has to be adjusted to allow for smaller resolutions, if that doesnt break any layout. There might be other dialogs that need adjustment being reported on Steam after my post here.