Invincible Husk -> RIP necromancer
Posted: Mon Dec 30, 2013 4:20 pm
So.. I restarted playing this game recently, did a necro, aquired the Husk spell and wanted to test it a bit to check how it worked.
I used the spell on a labyrinth's slime (just to be sure, the creature that can multiply itself non-stop), not sure if I used it on the original slime or a copy.
Doing that created a bug making ALL the copies of that slime and the original to become invincible.. basicly, they can go to -9000%hp.
3 things happenend following this:
1. My labyrinth now has over 20 invincible slime that can keep multiplying
2. My husk is invincible, and can tank a monster forever and ever but deals close to no damage and has no abilities
3. Once my necromancer dies (took some time with all I had, about 12 levels later, but it happenend), my control switch over to the husk (like the alchemist with the golem) and now I'm stuck playing a slime that can do nothing, stuck in a cavern with a skeleton that heals more hp then what my new class can do...
don't expect you to be able to do anything, just reporting the bug
I used the spell on a labyrinth's slime (just to be sure, the creature that can multiply itself non-stop), not sure if I used it on the original slime or a copy.
Doing that created a bug making ALL the copies of that slime and the original to become invincible.. basicly, they can go to -9000%hp.
3 things happenend following this:
1. My labyrinth now has over 20 invincible slime that can keep multiplying
2. My husk is invincible, and can tank a monster forever and ever but deals close to no damage and has no abilities
3. Once my necromancer dies (took some time with all I had, about 12 levels later, but it happenend), my control switch over to the husk (like the alchemist with the golem) and now I'm stuck playing a slime that can do nothing, stuck in a cavern with a skeleton that heals more hp then what my new class can do...
don't expect you to be able to do anything, just reporting the bug