Page 1 of 1

Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 4:20 pm
by Onyxthdark
So.. I restarted playing this game recently, did a necro, aquired the Husk spell and wanted to test it a bit to check how it worked.
I used the spell on a labyrinth's slime (just to be sure, the creature that can multiply itself non-stop), not sure if I used it on the original slime or a copy.
Doing that created a bug making ALL the copies of that slime and the original to become invincible.. basicly, they can go to -9000%hp.
3 things happenend following this:
1. My labyrinth now has over 20 invincible slime that can keep multiplying
2. My husk is invincible, and can tank a monster forever and ever but deals close to no damage and has no abilities
3. Once my necromancer dies (took some time with all I had, about 12 levels later, but it happenend), my control switch over to the husk (like the alchemist with the golem) and now I'm stuck playing a slime that can do nothing, stuck in a cavern with a skeleton that heals more hp then what my new class can do...

don't expect you to be able to do anything, just reporting the bug

Re: Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 4:57 pm
by The Revanchist
There appear to be some substantial bugs regarding the new Husk mechanic.

What would have been interesting to try would be Husking a new monster, while you have your invincible slime. It should kill the old one.

Re: Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 5:32 pm
by darkgod
In which version ?

Re: Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 6:17 pm
by Onyxthdark
It wouldn't let me cast the husk spell again... i was pretty much stuck with it. To be honest, the idea of unlearning the spell only now comes to my mind...

version 1.1.3

Re: Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 8:42 pm
by breadsmith
And you are now the TOME equivalent of "I have no mouth and yet I must scream". Doomed to sit for eternity in a cave as a slime being poked by a skeleton.

Re: Invincible Husk -> RIP necromancer

Posted: Mon Dec 30, 2013 9:53 pm
by Onyxthdark
sadly, yeah...
guess I'm back to not playing this game for a while... oh well..

Re: Invincible Husk -> RIP necromancer

Posted: Tue Dec 31, 2013 1:26 am
by darkgod
Do you still have the savefile ? if so post it up somewhere for me please.
It's located in c:/users/FOO/t-engine/4.0/tome/save/BAR/

Re: Invincible Husk -> RIP necromancer

Posted: Thu Jan 02, 2014 3:08 am
by Onyxthdark
you need the whole folder of my bugged save, right?
and anywhere I can send you that?

Re: Invincible Husk -> RIP necromancer

Posted: Thu Jan 02, 2014 8:35 am
by darkgod
Na just desc.lua and game.teag should do, and upload them on some file serve, like sendfile

Re: Invincible Husk -> RIP necromancer

Posted: Fri Jan 03, 2014 2:59 pm
by Onyxthdark
First time using something like this, but this should be it:
http://sharesend.com/x8jil0dn - desc.lua
http://sharesend.com/rmwz7w65 - game.teag

Re: Invincible Husk -> RIP necromancer

Posted: Mon Jan 06, 2014 1:58 am
by Onyxthdark
out of curiosity, are the links working?

Re: Invincible Husk -> RIP necromancer

Posted: Mon Jan 06, 2014 1:21 pm
by darkgod
Oh sorry, yup they do :)
I have located the bug, but not sure how it happens exactly yet :/

Re: Invincible Husk -> RIP necromancer

Posted: Sat Jan 18, 2014 8:10 pm
by Onyxthdark
sooo? RIP my necro?