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1.1.3 (Wine on OS/X) Shader Issues

Posted: Fri Dec 27, 2013 7:07 pm
by Doctornull

Code: Select all

Loading tile	particles_images/wings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=1,flame_scale=1.1,time_factor=3500]
New GL Shader program 9
GLSL ERROR: Compile error in shader inline
ERROR: 0:128: '*' does not operate on 'float' and 'int'
ERROR: 0:131: Use of undeclared identifier 'delta'
ERROR: 0:132: Use of undeclared identifier 'delta'
ERROR: 0:134: Use of undeclared identifier 'delta'
ERROR: 0:135: Use of undeclared identifier 'verticalPos'
ERROR: 0:135: Use of undeclared identifier 'verticalPos'
ERROR: 0:136: Use of undeclared identifier 'verticalPos'
ERROR: 0:136: Use of undeclared identifier 'verticalPos'
ERROR: 0:138: Use of undeclared identifier 'verticalPos'

[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag

Code: Select all

[LOG]	Wretchling is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6,tick_start=2095333]
New GL Shader program 25
GLSL ERROR: Compile error in shader inline
ERROR: 0:12: Initializer not allowed
ERROR: 0:168: Use of undeclared identifier 'ellipsoidalFactor'

[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
[LOG]	#UID:1686:0##fbd578#Chip#LAST# hits Wretchling for #LIGHT_RED#61 fire#LAST# damage.
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Re: 1.1.3 (Wine on OS/X) Shader Issues

Posted: Mon Jan 13, 2014 11:21 pm
by Suslik
both fixed, thanks