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[1.1.0] Animus Purge permanently disabled

Posted: Tue Dec 17, 2013 6:06 am
by Mewtarthio
Use Animus Purge on the Yeek Wayist after accidentally turning him hostile. He gave me the save bonuses and left as though I had legitimately saved him. The Yeek Wayist Husk now occupies a permanent spot in my party. Animus Purge is disabled since the game thinks I'm already controlling a husk.

Re: [1.1.0] Animus Purge permanently disabled

Posted: Tue Dec 17, 2013 8:42 am
by TheSlayer
Achievement completed: Mind over Magic
Seize control of the Yeek Wayist only to have him escape with his mental powers.


Sounds like he schooled ya. Took your powers of undeath as his own, and now you're left holding the bag ;)

Re: [1.1.0] Animus Purge permanently disabled

Posted: Tue Dec 17, 2013 8:07 pm
by Mewtarthio
It looks like this and similar bugs could be fixed by the changing the on_pre_use check to, say,

Code: Select all

if act.type == "undead" and act.subtype == "husk" and not act.dead then return false end
And then removing any "dead" husks from your party when you cast the spell.

(An even more ideal solution would be for the spell to always be castable and just destroy your current husk when you make a new one, but that's more a feature request than a bug report)

Re: [1.1.0] Animus Purge permanently disabled

Posted: Tue Dec 17, 2013 10:15 pm
by darkgod
done

Re: [1.1.0] Animus Purge permanently disabled

Posted: Wed Dec 18, 2013 7:03 pm
by 0player
Why do I find an idea of purging someone's soul to make it do what you want so amusing.

Re: [1.1.0] Animus Purge permanently disabled

Posted: Wed Dec 18, 2013 8:16 pm
by darkgod
Because you're a bad person. Welcome to the club :)