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[1.0.6] Tales of an Immortal Blue Ooze
Posted: Thu Dec 12, 2013 11:07 pm
by Jurij
I was strolling around with my Cornac Corruptor in maze 1 when, out of a chest, I met this blue ooze that just won't die.
I don't remember exactly if I did something specific before this happened, but now the ooze is just standing there, with 4 HP, not taking any actions, and when I hit it with any amount of damage the game log tells me I killed it, but it's still there.
The forum's telling me the screenshot is too big, so I'm uploading it somewhere else:
http://i44.tinypic.com/1174lkg.png
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Thu Dec 12, 2013 11:10 pm
by Tharsonius
had the same issue with 1.0.6 with a wisp - hp unknown.
in scintillating caves playing paradox mage. did nothing unusual to it just killed it with dust to dust, and everytime i shot it the damage number and "killed" appeared
i also had some strange other issue in maze 2, just after entering lvl 2 i stood on stair and a rogue attacked me. i wasnt able to cast any paradox spells gamelog tells me spell failed (tried like 6-7 times). but my paradox was only 175 with 0% fail rate and i didnt have confusion or silence, only 1 poison from rogue (i think it was crippling)
didnt take screen for it sorry, but going up the stairs and back fixed it - will provide detail if it happens again
€dit for 2nd part of the post - obviously no bug - crippling poison has 25% chance to fail talents, never noticed it before or it got changed dunno. still nice that i hit 6 or 7 fails in a row

Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Fri Dec 13, 2013 1:06 pm
by themuffinthief
This is a bug from several versions back (1.0.3 maybe? not sure) that was fixed and as somehow reappeared
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Mon Dec 16, 2013 11:37 pm
by breadsmith
It seems that it only applies to summoned mobs. I've seen it on thieves from Bandit Leaders, slimes that split, and summoned undead.
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Mon Dec 16, 2013 11:38 pm
by Planetus
I just noticed the same thing with a stealthed summoned thief (which makes it look like there's nothing there, heh) stuck at 0 HP. I remember it from the earlier version and this is exactly the same behavior. The enemy just sits there and does nothing, and you get no loot or XP for killing it over and over again. It just blocks a tile is all it does. Oh, and messes up auto-explore.
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Tue Dec 17, 2013 12:45 am
by nonno
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Tue Dec 17, 2013 3:41 am
by Xandor Tik'Roth
Yeah, still in 1.1.1. Found a purple ooze in the Oozemancer dungeon that just won't die.
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Tue Dec 17, 2013 10:55 am
by Robsoie
On my 1.1.0 ruined dungeon i ran into an immortal one too :
http://forums.te4.org/viewtopic.php?f=42&t=39602
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Tue Dec 17, 2013 11:39 am
by tylor
Mine was brittle ooze with 0 hp. 1.1.0
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Tue Dec 17, 2013 10:13 pm
by Lord Blade
I'm in 1.1.0 and I've had three instances of this bug this run.
It's sadly a relatively common bug. Most games I have at least 1 monster get "stuck" like this. What's frustrating is that the game won't let you move them (with a teleport or bash). So if they're sitting on items (which they often are), you don't get to grab them.
Re: [1.0.6] Tales of an Immortal Blue Ooze
Posted: Sat Dec 21, 2013 5:25 pm
by darkgod
fixed