[1.0.5] Turn Calculation is off
Posted: Tue Nov 26, 2013 9:58 am
I'm experiencing major indicators of turn calculation being wonky.
1) Using Precognition, when enemies use some abilities immediately following, results in real-time death, transport the player to Eidelon without loss of life in counter. Obviously Roguelike or last-life would not be so forgiving.
2) Enemies (namely rogues) can kill the player multiple (3+) times in one turn using some abilities, sometimes resulting in multiple lost lives in counter. I've preserved an instance of this if it helps in tracking the thing down. Can result in odd things like "will never harm the caster" spells showing as suicide casts in the log.
3) Enemies with as much as -44% global speed can still get a double turn on player when using certain abilities, resulting in some player-side features like Cauterize or Second Life being effectively nonfunctional.
4) Blurred Mortality occasionally is not accounted for in the right sequence, resulting in player deaths at -1 HP threshold.
Loving the game. I'd like to help pin down and fix these gamebreakers.
1) Using Precognition, when enemies use some abilities immediately following, results in real-time death, transport the player to Eidelon without loss of life in counter. Obviously Roguelike or last-life would not be so forgiving.
2) Enemies (namely rogues) can kill the player multiple (3+) times in one turn using some abilities, sometimes resulting in multiple lost lives in counter. I've preserved an instance of this if it helps in tracking the thing down. Can result in odd things like "will never harm the caster" spells showing as suicide casts in the log.
3) Enemies with as much as -44% global speed can still get a double turn on player when using certain abilities, resulting in some player-side features like Cauterize or Second Life being effectively nonfunctional.
4) Blurred Mortality occasionally is not accounted for in the right sequence, resulting in player deaths at -1 HP threshold.
Loving the game. I'd like to help pin down and fix these gamebreakers.