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[1.05] Some OpenGL Shaders very slow

Posted: Mon Nov 25, 2013 11:45 am
by CPCLapin
Hi,

I have a decent PC with a GeForce 560, but i'm obliged to disable the OpenGL shaders cause the game becomes unplayable. The heaviest is probably the red vertical moving bars around my character (a berserker). I've tried to find to which effect it was related, but disabling all the sustain did not remove these bars. When in inventory, i just can't browse through items.

As for many, my PC can run every major 3D games on high, so I suppose it's a question of Shaders optimization ?

Thanks !

Re: [1.05] Some OpenGL Shaders very slow

Posted: Tue Nov 26, 2013 12:28 am
by HousePet
Its more a question of very patchy OpenGL support by various companies in their drivers.

Looks like more options than just shaders on/off would be useful.
Say Off, Basic and Full shaders?

Re: [1.05] Some OpenGL Shaders very slow

Posted: Tue Nov 26, 2013 4:04 pm
by SmallTownGuy
Must be very patchy support. I had 1.0.5 crash on my Mac several times before I turned off all the shaders. Now I'm slowly turning them on again, looking for which one crashes.

Crashed twice today. I'll turn Distortions off again to see if it helps.

Re: [1.05] Some OpenGL Shaders very slow

Posted: Tue Nov 26, 2013 7:27 pm
by Molog
I think there is something wrong with that red triangle of lines animation. I had massive slowdown on my berserker who had the same animation. Even with all sustains gone it remained active, which is weird. Playing other classes I don't see this slowdown.

Re: [1.05] Some OpenGL Shaders very slow

Posted: Wed Nov 27, 2013 5:09 pm
by Nevuk
That graphic is caused by bloodbath. I have the same issue, if you disable every gfx option it turns it into a random looking purple ring instead. (I know this because it happens on marauders as well)