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[1.0.6] Ritch Grand Arrival causing major lag

Posted: Sun Nov 24, 2013 8:26 pm
by FlarePusher
Apparently, this is having the same issue that Pyroknesis did, where it calls, displays, then unloads the shader for each tile, resulting in some massive slowdown at level 5.

Re: [1.0.6] Ritch Grand Arrival causing major lag

Posted: Mon Nov 25, 2013 9:49 pm
by darkgod
fixed