1.0.5 segfault running around with Bathe in Light on auto
Posted: Thu Nov 21, 2013 12:53 pm
Code: Select all
[LOG] Resting starts...
[LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG] You gain 1.00 gold from the transmogrification of #FFFFFF##UID:17060:0#iron plate armour (3 def, 7 armour)#LAST#.
[LOG] You gain 1.21 gold from the transmogrification of #00FF80##UID:17037:0#cleansing rough leather belt of the giants#LAST#.
[LOG] You gain 2.19 gold from the transmogrification of #00FF80##UID:17050:0#elm magestaff of warding (10-12 power, 2 apr, arcane damage)#LAST#.
Make wait background texture 3144 : 1280x844 (2048, 1024)
C Map size 26:17 :: 442
C Map seens texture: 3150 (75x50)
Wait finished, counted 222, 66 ticks
[USERCHAT] channel achievement zjwzero tome Level 20 (Roguelike) false false
Not gone east, no backup guardian
Running on level loads trollmire-3
[LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[PARTY] New member, add after Moshpit Moshpit
Adding entity 1614 after 1614
Entering tier1 zone for escort tier1.1 1 2
[MUSIC] stoping weather/rain.ogg
[LOG] #TEAL#You feel very confident walking into this place.
Updating zone name Trollmire (3)
C Map minimap texture: 558 (50x50; 64x64)
[LOG] Moshpit casts Twilight.
[LOG]
[LOG] #00ff00##UID:743:0#Talent Bathe in Light is ready to use.
[LOG] #00ff00##UID:754:0#Talent Twilight is ready to use.
[1] = {
[fct] = function: 0x18ac2380
[cd] = 10
[name] = Bathe in Light
[no_energy] = 1
}
[LOG] Moshpit casts Bathe in Light.
[LOG] A shield forms around Moshpit.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1802023]
New GL Shader program 20
*p 20: Uniform: 0: 1406 wobblingSpeed
*p 20: Uniform: 1: 1406 oscillationSpeed
*p 20: Uniform: 2: 8B5E tex
*p 20: Uniform: 3: 1406 horizontalScrollingSpeed
*p 20: Uniform: 4: 1406 tick_start
*p 20: Uniform: 5: 8B51 impact_color
*p 20: Uniform: 6: 1406 wobblingPower
*p 20: Uniform: 7: 8B51 color
*p 20: Uniform: 8: 1406 tick
*p 20: Uniform: 9: 1406 ellipsoidalFactor
*p 20: Uniform: 10: 1406 antialiasingRadius
*p 20: Uniform: 11: 1406 impact_time
*p 20: Uniform: 12: 8B50 impact
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 shieldIntensity
*p 20: Uniform: 15: 1406 impact_tick
*p 20: Uniform: 16: 1406 verticalScrollingSpeed
*p 20: Uniform: 17: 1406 aadjust
[LOG] #fbd578#Moshpit#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Moshpit's healing light area effect.
[LOG] #fbd578#Moshpit#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Moshpit's healing light area effect.
[LOG] #fbd578#Moshpit#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Moshpit's healing light area effect.
[LOG] The shield around Moshpit crumbles.
[LOG] #00ff00##UID:743:0#Talent Bathe in Light is ready to use.
[1] = {
[fct] = function: 0x188edbb8
[cd] = 10
[name] = Bathe in Light
[no_energy] = 1
}
[LOG] Moshpit casts Bathe in Light.
[LOG] A shield forms around Moshpit.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1802061]
New GL Shader program 23
*p 23: Uniform: 0: 1406 wobblingSpeed
*p 23: Uniform: 1: 1406 oscillationSpeed
*p 23: Uniform: 2: 8B5E tex
*p 23: Uniform: 3: 1406 horizontalScrollingSpeed
*p 23: Uniform: 4: 1406 tick_start
*p 23: Uniform: 5: 8B51 impact_color
*p 23: Uniform: 6: 1406 wobblingPower
*p 23: Uniform: 7: 8B51 color
*p 23: Uniform: 8: 1406 tick
*p 23: Uniform: 9: 1406 ellipsoidalFactor
*p 23: Uniform: 10: 1406 antialia
Segmentation fault: 11