Page 1 of 1
[1.1.1]Underwater tiles are displayed offset from actual pos
Posted: Sat Nov 16, 2013 3:05 pm
by Dekar
In underwater levels like Lake of Nur 2 the graphical display of tiles is wrong. This can be seen from targeting lines being alinged with the top of walls one tile below, instead of being partway over them and the targetling line not being aligned with the player tile on the left and right side. Clicking on the lower side of an enemy can make you move towards the tile below them, because the click is registered on the wrong tile. Thus it appears that all tiles and actors are offset to the south, while targeting graphics and click registrations are working correctly (or the other way around).
Re: [1.0.5]Underwater tiles are displayed offset from actual
Posted: Sun Nov 17, 2013 2:26 pm
by jonasan
im having a similar issue... only on the fully underwater level (nur 2)...
all graphic for targeting is offset from character - all targeting starts from 7 or 8 tiles right and up from the actual character position.
this only occurs on this level and the bug disapears once i head down below the water barrier to level 3 of lake nur...
going back to level two reproduces the bug again.
think it might be something to do with the new 'wobly water' effect....

Re: [1.0.5]Underwater tiles are displayed offset from actual
Posted: Wed Nov 20, 2013 12:37 am
by khonkhortisan
When I got this, a temporary fix was to resize the window (then resize it back)
Re: [1.0.5]Underwater tiles are displayed offset from actual
Posted: Wed Nov 20, 2013 12:06 pm
by snoop
Well, obviously...

- brokpen.jpg (50.45 KiB) Viewed 2128 times
I'll go away now...
Re: [1.0.5]Underwater tiles are displayed offset from actual
Posted: Wed Nov 20, 2013 1:08 pm
by darkgod
Exactly!
Re: [1.1.1]Underwater tiles are displayed offset from actual
Posted: Tue Dec 17, 2013 9:33 am
by Dekar
Bump, still exists in 1.1.1.
Re: [1.1.1]Underwater tiles are displayed offset from actual
Posted: Thu Dec 19, 2013 10:46 pm
by mrsandmanhh
I have the same issue. The resizing workaround doesn't work, either.
Re: [1.1.1]Underwater tiles are displayed offset from actual
Posted: Mon Dec 30, 2013 12:30 pm
by TheGamaniac
Just hit this bug in version 1.1.3 while in the Murgol Lair on a Yeek. It's a bit... disorienting.

This is what it looks like normally, if aiming Dual Strike at nothing. The camera isn't just off-center, it's wrapping around the screen. The game still treats itself like the map is normal, so this makes any sort of mouse movement or targeting a matter of trial and error.

With some screen scrolling, i can even get myself to appear in all 4 corners of the screen at once. The cursor is me aiming Dominant Will at where the game thinks I am.
Turning off OpenGL Shaders fixes the problem, and it seems linked very specifically to "OpenGL Shaders". The Advanced, Distortion, and Volumetric toggles don't affect it.
Re: [1.1.1]Underwater tiles are displayed offset from actual
Posted: Mon Dec 30, 2013 10:16 pm
by fizzix
Also, there's a phantom tile row that appears on the top of the screen in the underwater levels.