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[1.0.5] panic (game crash) on startup screen and in Derth
Posted: Thu Nov 14, 2013 1:22 am
by Doctornull
The background "action" stuff was running, and then suddenly the game window closed. Here's the tail end of my log:
http://pastebin.com/VH8hvJ0R
Re: [1.0.5] panic (game crash) on startup screen
Posted: Tue Nov 19, 2013 5:17 am
by Doctornull
Happened again, here's the tail of my log:
Code: Select all
dumb ai uses T_FLAMESHOCK
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
mountain troll thunderer 392 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
mountain troll thunderer 392 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 409 after 1
PANIC: unprotected error in call to Lua API (/data/gfx/particles/lightning.lua:90: attempt to index local 'self' (a number value))
Re: [1.0.5] panic (game crash) on startup screen and in Dert
Posted: Tue Nov 19, 2013 9:11 pm
by Doctornull
This time it happened when I entered Derth for the "Storming the City" quest.
I guess this narrows it down to elemental lightning.
Tail end of log:
Code: Select all
[SHADER] Loaded shader with totalname runicshield[aadjust=7,auraColor=vec4(0.3,1,1,1),bubbleColor=vec4(0.3,1,1,0.6),ellipsoidalFactor=1,llpow=1,tick_start=190277,time_factor=-10000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 wobblingSpeed
*p 25: Uniform: 1: 1406 oscillationSpeed
*p 25: Uniform: 2: 8B5E tex
*p 25: Uniform: 3: 8B52 bubbleColor
*p 25: Uniform: 4: 1406 auraWidth
*p 25: Uniform: 5: 1406 tick_start
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 wobblingPower
*p 25: Uniform: 8: 1406 tick
*p 25: Uniform: 9: 1406 ellipsoidalFactor
*p 25: Uniform: 10: 1406 antialiasingRadius
*p 25: Uniform: 11: 1406 impact_time
*p 25: Uniform: 12: 8B50 impact
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 shieldIntensity
*p 25: Uniform: 15: 1406 impact_tick
*p 25: Uniform: 16: 1406 aadjust
*p 25: Uniform: 17: 8B52 auraColor
*p 25: Uniform: 18: 1406 scrollingSpeed
[LOG] YEEEK activates Charged Shield.
[SOUND] loading from /data/sound/talents/heal.ogg :=: sound "/data/sound/talents/heal.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,tick_start=190855,time_factor=-10000]
New GL Shader program 26
*p 26: Uniform: 0: 1406 wobblingSpeed
*p 26: Uniform: 1: 1406 oscillationSpeed
*p 26: Uniform: 2: 8B5E tex
*p 26: Uniform: 3: 1406 horizontalScrollingSpeed
*p 26: Uniform: 4: 1406 tick_start
*p 26: Uniform: 5: 8B51 impact_color
*p 26: Uniform: 6: 1406 wobblingPower
*p 26: Uniform: 7: 8B51 color
*p 26: Uniform: 8: 1406 tick
*p 26: Uniform: 9: 1406 ellipsoidalFactor
*p 26: Uniform: 10: 1406 antialiasingRadius
*p 26: Uniform: 11: 1406 impact_time
*p 26: Uniform: 12: 8B50 impact
*p 26: Uniform: 13: 1406 time_factor
*p 26: Uniform: 14: 1406 shieldIntensity
*p 26: Uniform: 15: 1406 impact_tick
*p 26: Uniform: 16: 1406 verticalScrollingSpeed
*p 26: Uniform: 17: 1406 aadjust
PANIC: unprotected error in call to Lua API (/data/gfx/particles/lightning.lua:78: attempt to index local 'self' (a number value))