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[Beta 1.0.5e] Antimagic not unlocked after quest

Posted: Wed Oct 23, 2013 1:45 am
by overgoat
Not sure if it is an intended change or not, but completing the Antimagic/Curse of Magic quest did not unlock the Antimagic tree for my Adventurer. It did increment up from 1.0 to 1.1, but was not unlocked.

Re: [Beta 1.0.5e] Antimagic not unlocked after quest

Posted: Fri Oct 25, 2013 9:57 pm
by Hachem_Muche
I'm sure you're supposed to know how to fight magic after finishing the quest. Fix:

Code: Select all

 game/modules/tome/data/quests/antimagic.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/quests/antimagic.lua b/game/modules/tome/data/quests/antimagic.lua
index 8180640..7f46dc6 100644
--- a/game/modules/tome/data/quests/antimagic.lua
+++ b/game/modules/tome/data/quests/antimagic.lua
@@ -33,7 +33,7 @@ on_status_change = function(self, who, status, sub)
 		who:setQuestStatus(self.id, engine.Quest.DONE)
 		local p = game.party:findMember{main=true}
 		p:attr("forbid_arcane", 1)
-		if p:knowTalentType("wild-gift/antimagic") ~= nil then
+		if p:knowTalentType("wild-gift/antimagic") == true then
 			p:setTalentTypeMastery("wild-gift/antimagic", p:getTalentTypeMastery("wild-gift/antimagic") + 0.1)
 		else
 			p:learnTalentType("wild-gift/antimagic", true)

Re: [Beta 1.0.5e] Antimagic not unlocked after quest

Posted: Mon Oct 28, 2013 10:53 am
by darkgod
fixed